![]() ![]() Naval units are a nation's navy, they are critical in providing fire support from the sea and escorting land unit Transport Ships across the water. Additionally, Aircraft Transports will be categorized under this section as they are not intended for combat.Īircraft units are fairly self explanatory, they take to the sky in order to provide some sort of support from above where few units possess the ability to severely damage them, but they are not entirely invincible, and require an airbase to operate out of. Support units are not intended for frontline, instead hanging back and providing some sort of support, be it intelligence, anti-air, or indirect fire support. They widely vary in health and combat capability.Ĭombat units are units dedicated to frontline combat, typically possessing high health and damage. Europa Universalis IV explores the world history in an experience. Strategic, real-time combat involves managing power be. ![]() You manage the Kestrel and its crew as you explore the galaxy. Note that all the units stats in this wiki are based on capitalists doctrine.Ĭonquer units are units which are able to capture new provinces and territory for your nation. Take over the control of one of the mighty nations during the times of World War 2 in this unique long-term strategy. We are just starting the journey of Iron Order, there is a lot to come, and we can’t wait to hear about your experiences in the game and your feedback.There are five (5) categories of units in 1919: Conquer, Combat, Support, Aircraft, and Naval, each one playing an important role in any well-rounded army. Regular updates expand the lore and add variety to the game’s gameplay. Will you still let your people fight with scythes or plan ahead and join the technological revolution? Work together, against each other and never trust your alliance fully – when power is in reach, everyone becomes an enemy. To achieve your target, you have full control over your nation’s economic developments, technological research, military advancements and diplomatic relations with other players. The goal is to take over the majority of the map. Nations are split into smaller provinces with unique properties that influence resource production or terrain types. Matches run in real-time on World Maps based on World War 1 scenarios and beyond. ![]()
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